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Xbox 360

The good

All games in high-definition; excellent user-friendly Dashboard interface; built-in support for wireless controllers; excellent online gaming and communications via Xbox Live; backward compatible with many (but not all) original Xbox titles; doubles as superior digital media hub and Windows Media extender; $399 Xbox 360 bundle includes key accessories.

The bad

First wave of Xbox 360 games is somewhat anemic; noisy exhaust fan; no built-in wireless networking; only three USB ports; no built-in support for next-gen HD movie discs; no DVI or HDMI output; doesn't upscale DVDs to HD resolution; gigantic oversize power supply.

The bottom line

The Xbox 360 delivers the power and performance of a high-end gaming PC, including impressive digital media and networking features--but it will take several months to amass a roster of must-have    next-gen games

 

 

Review

Console and PC gamers have long been divided into two camps. Sure, there are those of us who play on multiple platforms, but hard-core PC gamers tend to be, well, hard-core PC gamers and eschew "mainstream" console games, while committed console gamers can sometimes be heard bashing PC gamers as elitist nerds. While there's nothing wrong with drawing your own distinction, what's clear--at least for the moment, anyway--is that Microsoft's Xbox 360 makes the line between PC and console gaming a lot fuzzier. Yes, this is a console, with game controllers and A/V cables that are designed to interface with your TV--preferably of the HD variety--but Microsoft has essentially packed a high-end PC gaming rig into a relatively small box that fits into any A/V rack or cabinet. That the Xbox 360 also has a user interface that rivals TiVo's in terms of slick presentation and ease of use, plus a host of digital media and networking features, helps elevate the already-good Xbox experience to a whole new level. Naturally, the 360 is not without its flaws, and since many of the launch titles are simply rehashes of their PC or console counterparts, we'll have to wait another year or so before we get to see what game developers can truly accomplish. By then, Sony should be ready to counter with its next-gen powerhouse, the Playstation 3. Whether it will be better is anybody's guess. But all we can say is that Sony better hurry because the Xbox 360 will be a hard temptation for gamers to resist for too long, even priced at $399.

Full Specs.

General

  • Name
  • Xbox 360
  • Type
  • Game console
  • Media Type
  • DVD-ROM

Processor

  • Type
  • IBM PowerPC 3.2 GHz
  • Floating Point Performance
  • 1000 GFLOPS
  • Instruction set
  • RISC
  • Architecture Features
  • Vector processing unit

Memory / Storage

  • RAM installed size
  • 512 MB
  • Cache size
  • 1 MB
  • HDD Capacity
  • 20 GB

Video

  • Video Output
  • ATI Xbox 360 GPU 256-bit 2D/3D graphics acceleration
  • Video RAM installed
  • 10 MB
  • Max resolution (external)
  • 1920 x 1080
  • Fill Rate
  • : 500 million triangles/sec

Memory

  • Max supported RAM
  • 512 MB
  • RAM technology
  • GDDR3 SDRAM

Audio

  • Sound Output Mode
  • 16-bit:Surround Sound
  • Max sample rate
  • 48 KHz

Input Device

  • Input device type
  • Game pad

Expansion / Connectivity

  • Total free slots
  • 2

Power

  • Battery
  • None

Connections

  • Input/Output connections
  • 3 x USB (4 pin USB Type A), 1 x Ethernet (RJ-45)
  • Expansion Slot(s) Total (Free)
  • 2 2 Installed Memory

 

Xbox 360 pics

360.jpg
The Xbox 360

360sangle.jpg
360 angles: Front, Back, Bottom, Top

360vsoriginal.jpg
Xbox 360 vs. Xbox Original

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